Leading the way with state-of-the-art, real-time, soft-body physics engine for entertainment, research, and commercial applications.
Since 2012 we are focused on the continuing development of our state-of-the-art soft-body physics engine capable of real-time simulation of vehicle dynamics and damage on consumer hardware.
Our engine was first released in 2013 and is now widely available for entertainment and simulation purposes.
Since its inception in 2013, BeamNG has evolved into an international independent development studio with a multicultural team of over 60 people.
In all endeavours, we emphasize our team, promoting personal and professional growth through training and education opportunities in a supportive environment.
Since 2018 our HQ is located at the heart of Bremen, Germany. However, the majority of our employees work remotely from all over the globe.
Together, we are building a safe and inclusive atmosphere, with transparent processes to amplify individuality, empathy, respect, creativity, and continuous learning for all employees.
Regardless of your identity or background, we would be happy to welcome your application if you feel inspired and want to become a part of our team!
The BeamNG physics engine is at the core of the most detailed and authentic vehicle simulation you’ve ever seen in a game.
Our comprehensive simulation platform is suitable for ADAS, autonomous driving, and driver training applications.